Matt Jen-Yuan Chiang

I’m a researcher at Meta Reality Labs focused on making digital humans—skin, hair, eyes, and cloth—realistic, efficient, and controllable. My research spans physically-based and neural methods in both forward and inverse rendering, aiming to connect intuitive, generative avatar creation with physically grounded representations.

Previously, I worked at Walt Disney Animation Studios on Disney's Hyperion renderer, where I specialized in production shading model development, including the Chiang hair and fur model. I also worked at the Graphics Lab of the USC Institute for Creative Technologies on Light Stage and digital human related projects.

Publications

Real-Time Neural Materials on Mobile VR

Zilin Xu, Yang Zhou, Yehonathan Litman, Lingqi Yan, Matt Jen-Yuan Chiang, Anton Michels

Computer Graphics Forum / Eurographics 2026. To Appear.

Controllable Biophysical Human Faces

Minghao Liu, Stephane Grabli, Sébastien Speierer, Nikolaos Sarafianos, Lukas Bode, Matt Jen-Yuan Chiang, Christophe Hery, James Davis and Carlos Aliaga

Computer Graphics Forum / EGSR 2025

PGC: Physics-Based Gaussian Cloth from a Single Pose

Michelle Guo, Matt Jen-Yuan Chiang, Igor Santesteban, Nikolaos Sarafianos, Hsiao-yu Chen, Oshri Halimi, Aljaž Božič, Shunsuke Saito, Jiajun Wu, C. Karen Liu, Tuur Stuyck and Egor Larionov

CVPR 2025 (Highlight)